Ip 10020002 sp 9597f2b0 lr 63720600 pc a189f56c cpsr b07c2d10Īt libGLESv2_adreno.A5xContext::HwPatchForDirectRendering(EsxRenderBucket*, EsxLinkedList*, unsigned int) + 4263(HwPatchForDirectRendering:4263)Īt libGLESv2_adreno.EsxContext: rocessAndSubmitRendering(EsxFlushReason) + 6206(ProcessAndSubmitRendering:6206)Īt libGLESv2_adreno.EsxCmdMgr::Flush(EsxFlushReason) + 312(Flush:312)Īt libGLESv2_adreno.EsxMemPoolGeneral::GetMemory(unsigned long long, EsxMemType, unsigned int, EsxMemPoolGeneralAllocation*) + 530(GetMemory:530)Īt libGLESv2_adreno.EsxGfxMem::Init(EsxGfxMemCreateData*) + 830(Init:830)Īt libGLESv2_adreno.EsxResource::AllocGfxMemForRange(EsxContext*, EsxSubResourceRange const*) + 1010(AllocGfxMemForRange:1010)Īt libGLESv2_adreno.EsxResource: reparePackedGpuAccess(EsxContext*, EsxSubResourceRange const*) + 658(PreparePackedGpuAccess:658)Īt libGLESv2_adreno.EsxTextureObject: reRenderProcessing(EsxContext*) + 100(PreRenderProcessing:100)Īt libGLESv2_adreno.EsxContext::ValidateProgramTexUnitBoundObjs(EsxProgram*, int) + 2240(ValidateProgramTexUnitBoundObjs:2240)Īt libGLESv2_adreno.EsxContext::ValidateTexUnitBoundObjs() + 44(ValidateTexUnitBoundObjs:44)Īt libGLESv2_adreno.EsxContext::ValidateGfxState(EsxDrawDescriptor const*) + 1442(ValidateGfxState:1442)Īt libGLESv2_adreno.EsxContext: rawElementsInstanced(EsxPrimType, unsigned int, EsxPixType, void const*, unsigned int, int) + 652(DrawElementsInstanced:652)Īt libGLESv2_adreno.EsxGlApiParamValidate::GlDrawElements(EsxDispatch*, unsigned int, int, unsigned int, void const*) + 180(GlDrawElements:180)Īt libGLESv2_adreno.glDrawElements + 40(glDrawElements:40)
Adreno 530 gpu performance s3 code#
After we upgraded our game from Unity 2018.2.21 to Unity 2019.1.*, we found a lot of crashes on Firebase Crashlytics.Ĭaused by : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 83f5ff90īuild fingerprint: 'motorola/potter_amx_n/potter_n:8.1.0/OPSS28.85-13-5/2f72:user/release-keys'